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MENTAL MODEL · M4077

Multimedia Learning Theory

Multimedia Learning Theory
Learn & MetacognitionHigh supportEducational Psychology
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Updated 2026-08-01

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INTRODUCTION

English translation pending.

CORE DEFINITION

Developed by Richard Mayer from the 1990s onward and set out in Multimedia Learning. The theory rests on three assumptions: the mind processes information through separate visual and verbal channels, each channel has limited capacity, and learning requires active selection, organisation, and integration of that material. From these assumptions Mayer derived design principles, including the multimedia, spatial contiguity, temporal contiguity, coherence, signalling, and redundancy principles. The theory predicts not that more media helps, but that coordinated words and images within capacity help, and that extraneous material actively harms learning.

SCAFFOLDING EFFECT

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Reduce cognitive load

- Channel planning: Split content between words and images rather than loading a single channel. - Coherence filter: Delete decorative images, music, and text that carry no instructional message. - Capacity budgeting: Segment long material into short learner-paced chunks to avoid overloading working memory.

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Anchor fast decisions

Dual coding gives each channel a separate route into working memory, so pairing narration with a relevant diagram builds two linked representations instead of one. Integration happens when both arrive close in time and place, letting the learner map elements onto each other. Because capacity is limited, any extraneous element competes for the same resources, which is why removing decoration improves outcomes. Learning is the construction of a coherent mental model, and the design principles state the conditions under which that construction succeeds.

MINIMUM ACTION

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Source support: Explicit

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    en.wikipedia.orghttps://en.wikipedia.org/wiki/E-learning_(theoryZH · Explicit
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