Ten Principles of Good Design
Updated 2026-08-13
INTRODUCTION
English translation pending.
CORE DEFINITION
Formulated by the German industrial designer Dieter Rams, who led design at Braun from 1961 to 1995. Rams set out the principles in the 1970s as a critique of the state of industrial design, and they became widely known under the title Ten Principles for Good Design. The list states that good design is innovative, makes a product useful, is aesthetic, makes a product understandable, is unobtrusive, is honest, is long-lasting, is thorough down to the last detail, is environmentally friendly, and involves as little design as possible. Rams summarised the set with the phrase less, but better, treating the principles as a test of whether a design earns its place rather than as a recipe for producing one.
SCAFFOLDING EFFECT
Reduce cognitive load
- Reviewing work: Run a design past each principle in turn and record pass or fail together with the evidence. - Cutting scope: Use the as-little-as-possible principle to justify deleting elements that only add decoration. - Setting standards: Agree with a team which principles are non-negotiable before production begins.
Anchor fast decisions
The ten principles convert the vague goal of good design into discrete, checkable dimensions, so a review stops being a contest of taste. Asking in turn whether a product is useful, understandable, honest and durable forces hidden trade-offs into the open: ornament that adds nothing surfaces as a failure of unobtrusiveness or of thoroughness. Because the criteria are independent, a design can pass some and fail others, which lets a team locate the specific defect instead of rejecting the whole concept.
MINIMUM ACTION
In progress 0/1Practice this model in one real situation:
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Source support: Explicit
- en.wikipedia.orghttps://en.wikipedia.org/wiki/Dieter_Rams#Ten_Principles_for_Good_designverified
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