Creative Problem Solving Model
Updated 2026-08-09
INTRODUCTION
English translation pending.
CORE DEFINITION
The Creative Problem Solving model was developed by Alex Osborn and Sidney Parnes. Its six stages are Mess-Finding, identifying the problem area that deserves attention; Data-Finding, collecting relevant information and facts; Problem-Finding, defining the real problem precisely; Idea-Finding, producing a large number of possible solutions; Solution-Finding, evaluating and selecting feasible solutions; and Acceptance-Finding, building the plan that secures adoption. The model rests on the cognitive rhythm of alternating divergence and convergence, first opening the problem space fully and then converging on a workable answer. Its guiding logic is to define the right problem before searching for solutions, which is where most creative efforts actually fail.
SCAFFOLDING EFFECT
Reduce cognitive load
- Define before solving: spend the first three stages on the problem itself, not the answer. - Separate divergence from convergence: generate ideas freely and judge them only later. - Plan adoption: secure real acceptance for the solution, not just admiration of the idea.
Anchor fast decisions
Built on the Osborn-Parnes tradition and the alternating rhythm of divergence and convergence. Opening the problem space first, then producing options, then converging, ensures the solution answers the real problem; skipping problem definition is the root of most failed creative work.
MINIMUM ACTION
In progress 0/1Practice this model in one real situation:
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Source support: Explicit
- wiki.mbalib.comhttps://wiki.mbalib.com/wiki/CPS%E6%A8%A1%E5%BC%8Fverified
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