Cognitive Scaffold

Preparing your thinking workspace

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MENTAL MODEL · M6506

A* Algorithm

A* Algorithm
TechnicalHigh supportAlgorithms
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Version 1.0.0 · Updated 2026-07-30

CORE DEFINITION

F = G + H. G: the actual cost from the start to the current node. H: the estimated cost from the current node to the goal (heuristic function).

SCAFFOLDING EFFECT

psychology

Reduce cognitive load

Finding a path with a map. Dijkstra's algorithm is blind search (like a headless fly), while A* introduces H (estimation), which is equivalent to knowing the general direction of the goal, thus achieving the highest search efficiency.

anchor

Anchor fast decisions

Based on 'best-first search'. F=G+H, where G is the actual cost and H is the heuristic estimate; a priority queue is used to expand the node with the smallest F, balancing optimality and efficiency.

MINIMUM ACTION

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Source support: Explicit

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    zh.wikipedia.orghttps://zh.wikipedia.org/wiki/A%2A%E6%90%9C%E5%B0%8B%E6%BC%94%E7%AE%97%E6%B3%95ZH · Explicit
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