ASSURE
Updated 2026-08-10
INTRODUCTION
English translation pending.
CORE DEFINITION
The ASSURE model is an instructional design procedure whose steps are: analyse the learners, state the objectives, select methods and media, utilise the media, require learner participation, and evaluate and revise. It differs from broader design frameworks by concentrating on how technology and media enter a lesson, and it insists that each choice trace back to the learners and the objectives. The final step closes the loop, so a lesson is revised rather than repeated. Its guiding constraint is that media should serve the objective rather than decorate it.
SCAFFOLDING EFFECT
Reduce cognitive load
- Analyse first: profile the learners carefully before choosing any medium or method. - Tie media to aims: justify every technology choice by the learning objective it serves. - Require participation: build in activities where learners act rather than simply watch the material.
Anchor fast decisions
Learning outcomes are shaped by who the learners are and what they already know, so a medium chosen before that analysis often misfits the audience. Stating the objective next gives every later decision a criterion, which prevents technology from being adopted for its own appeal. Requiring participation then converts exposure into practice, which is where retention comes from. Evaluation at the end feeds back into the next iteration, so the sequence improves rather than simply repeats.
MINIMUM ACTION
In progress 0/1Practice this model in one real situation:
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Source support: Explicit
- jer.kusoed.edu.nphttps://jer.kusoed.edu.np/download/instructional-design-and-models-assure-and-kemp-15345.pdfverified
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