Hawk-Dove Game
Version 1.0.0 · Updated 2026-07-30
CORE DEFINITION
Two strategies for competing for resources: hawk (fight until injured or the opponent retreats) and dove (display but do not fight, retreat if attacked). The evolutionarily stable strategy (ESS) is usually a mixed proportion of hawks and doves; pure hawk or pure dove cannot stably exist in a population.
SCAFFOLDING EFFECT
Reduce cognitive load
Explains the diversity of personalities and strategies. In society, there will always be aggressors and compromisers, which is not a matter of moral superiority but a result of ecological niche balance. As an individual, flexibly switching between hawk and dove modes according to the opponent's strategy is key to survival.
Anchor fast decisions
Proposed by evolutionary game theory, individuals adopt 'hawk' (fight until injured) or 'dove' (display then retreat) strategies when competing for resources. When the resource value V and injury cost C satisfy V < C, neither pure hawk nor pure dove is stable, and the population converges to a mixed equilibrium (hawks and doves coexist with certain probabilities), which is the evolutionarily stable strategy (ESS).
MINIMUM ACTION
In progress 0/4Practice this model in one real situation:
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Source support: Explicit
- zh.wikipedia.orghttps://zh.wikipedia.org/wiki/%E8%86%BD%E5%B0%8F%E9%AC%BC%E5%8D%9A%E5%BC%88verified
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