Cognitive Scaffold

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MENTAL MODEL · M4123

The Gian's Law / "Your things are my things"

The Gian's Law / "Your things are my things"
Learn & MetacognitionHigh supportCognitive Science
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Updated 2026-08-08

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INTRODUCTION

English translation pending.

CORE DEFINITION

Taken from the catchphrase of Gian, the bully in the Japanese manga and anime Doraemon: what is yours is mine, and what is mine is mine too. As a model it describes a game in which one party controls the rules, the enforcement, or the interpretation of ownership, so it can redefine property terms at will. The counterparty has no bargaining power inside that frame, and arguments about fairness are simply not inputs the dominant player has to price. The only durable responses are building something the other side cannot replace or leaving the arena.

SCAFFOLDING EFFECT

psychology

Reduce cognitive load

- Frame recognition: notice when you are inside a game whose rules the other side writes. - Leverage building: develop a capability the dominant player cannot substitute. - Exit costing: estimate what leaving costs before you are forced to accept terms.

anchor

Anchor fast decisions

When one party holds both the enforcement power and the authority to interpret the rules, the weaker party's options collapse to compliance or departure. Fairness appeals assume a neutral referee or a shared standard, and neither exists in this structure, so they consume effort without changing the payoff. Outcomes are set by the distribution of irreplaceability and exit cost, not by the merits of the claim.

MINIMUM ACTION

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Source support: Explicit

  • link
    baike.baidu.comhttps://baike.baidu.com/item/%E8%83%96%E8%99%8E%E5%AE%9A%E5%BE%8BZH · Explicit
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