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MENTAL MODEL · M1725

Deterrence Theory

Deterrence Theory
CollaborateHigh supportCommunication
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Version 1.0.0 · Updated 2026-07-30

CORE DEFINITION

By demonstrating strength and resolve to retaliate, convince the opponent that the cost of launching an attack far outweighs the benefits, thereby dissuading them from attacking. Deterrence = Strength × Resolve × Communication. All are indispensable.

SCAFFOLDING EFFECT

psychology

Reduce cognitive load

Subdue the enemy without fighting. Not only must you have strength (nuclear bombs), but also let the other side know you dare to use it (resolve), and clearly communicate the red lines (communication). This is also the law of establishing boundaries in the workplace.

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Anchor fast decisions

For deterrence to hold, three elements must be simultaneously satisfied: possessing retaliatory capability, demonstrating resolve to use it, and clearly communicating red lines. If any one is missing (having strength but not daring to use it, or the other side not knowing the red lines), deterrence fails. Essentially, it is a credible commitment problem in game theory.

MINIMUM ACTION

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Source support: Explicit

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    zh.wikipedia.orghttps://zh.wikipedia.org/wiki/%E5%A8%81%E6%87%BE%E7%90%86%E8%AB%96ZH · Explicit
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