Metaverse
Version 1.0.0 · Updated 2026-07-28
CORE DEFINITION
The Metaverse is a network of 3D virtual worlds focused on social connection. It primarily explores a persistent and decentralized online three-dimensional virtual environment. This virtual environment can be accessed through virtual reality glasses, augmented reality glasses, phones, personal computers, and game consoles to enter an artificial virtual world. The concept of the Metaverse has been applied to a limited extent in platforms such as VRChat or games like Second Life. The Metaverse has considerable potential in computer games, business, education, retail, and real estate. In terms of application, the Metaverse is currently mainly limited by the technical constraints of hardware devices and sensors required for real-time interaction with virtual environments. Many companies, such as Meta, Roblox, Valve, Epic Games, ByteDance, and Microsoft, are investing in research on Metaverse technology to make it more cost-effective and expand its applications. The Metaverse can be seen as a vast application of various existing technologies, i.e., a virtual space. This virtual space requires various technologies such as blockchain, artificial intelligence, augmented reality, and machine vision.
SCAFFOLDING EFFECT
Reduce cognitive load
The Metaverse is a network of 3D virtual worlds focused on social connection. It primarily explores a persistent and decentralized online three-dimensional virtual environment. This virtual environment can be accessed through virtual reality glasses, augmented reality glasses, phones, personal computers, and game consoles to enter an artificial virtual world. The concept of the Metaverse has been applied to a limited extent in platforms such as VRChat or games like Second Life.
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It consists of persistent 3D virtual spaces where users interact in real-time via digital avatars, emphasizing 'presence' and cross-platform interoperability. Its operation relies on real-time rendering, social graphs, virtual assets, and economic systems; the paradigm shifts interaction from 'watching through a screen' to 'being inside'.
MINIMUM ACTION
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- zh.wikipedia.orghttps://zh.wikipedia.org/wiki/%E5%85%83%E5%AE%87%E5%AE%99verified
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