Bartle's Player Types
Version 1.0.0 · Updated 2026-07-30
CORE DEFINITION
Four types of player motivations: - Achievers: pursue goal completion - Explorers: discover new content - Socializers: interpersonal interaction - Killers: competition/dominating others.
SCAFFOLDING EFFECT
Reduce cognitive load
User motivation stratification. Guides gamification design and product feature planning, matching different users' core drives.
Anchor fast decisions
Richard Bartle classified multiplayer online game players into four types along two dimensions: 'interacting with players' vs. 'interacting with the world': Achievers (value numbers), Explorers (value the world), Socializers (value interpersonal relationships), and Killers (value impacting others).
MINIMUM ACTION
In progress 0/3Practice this model in one real situation:
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Source support: Explicit
- zh.wikipedia.orghttps://zh.wikipedia.org/wiki/%E5%B7%B4%E7%89%B9%E5%B0%94%E7%8E%A9%E5%AE%B6%E5%88%86%E7%B1%BBverified
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