Cognitive Scaffold

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MENTAL MODEL · M6150

Newcomb's Paradox

Newcomb's Paradox
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Version 1.0.0 · Updated 2026-07-28

CORE DEFINITION

In philosophy and mathematics, Newcomb's problem, also known as Newcomb's paradox, is a thought experiment posing a decision problem in which a player must decide whether to choose one of two or both boxes under conditions in which a being, often called the "predictor", decides in advance what they contain, and is able to predict the player's choices with near-certainty.

SCAFFOLDING EFFECT

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Reduce cognitive load

In philosophy and mathematics, Newcomb's problem, also known as Newcomb's paradox, is a thought experiment posing a decision problem in which a player must decide whether to choose one of two or both

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A super predictor presents two boxes: a transparent box with $1,000 and an opaque box that may contain $1,000,000 or nothing. If the predictor predicts you will take only the opaque box, it contains $1,000,000; otherwise, it is empty. Causal decision theory (the money is already set, so taking both yields $1,000 plus either $0 or $1,000,000) and evidential decision theory (if you trust the predictor, take only the opaque box to get $1,000,000) give contradictory answers, exposing a crack in the definition of "rationality".

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Source support: Explicit

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    en.wikipedia.orghttps://en.wikipedia.org/wiki/Newcomb%27s_problemZH · Explicit
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