Domestication of Technology
Updated 2026-08-08
INTRODUCTION
English translation pending.
CORE DEFINITION
A framework from media and consumption studies holding that adoption is not a single purchase decision but a social process. Users give a device a nickname, place it somewhere in the home, adapt their routines around it, and often use it in ways the designers never intended, so the object shifts from a foreign thing to a belonging. The same process explains why identical products end up meaning different things in different households. Qualification: the concept concerns how meaning is made in use rather than technical capability, and designers cannot fully control it, though they can leave room for it.
SCAFFOLDING EFFECT
Reduce cognitive load
- Adoption as process: plan for how a product will be absorbed into daily routine, not just for first purchase. - Room to adapt: leave space for users to customise, modify, and even misuse the product. - Background goal: aim for the technology to recede into the setting rather than remain the centre of attention.
Anchor fast decisions
A device enters a household as an alien object with no established place, so people assign it a name, a location, and a set of uses that fit existing routines. Those adaptations convert it into something owned and expected, and repetition eventually makes it recede into the background of daily life. Because the meaning is produced in use, the same product can be domesticated differently in each setting.
MINIMUM ACTION
In progress 0/1Practice this model in one real situation:
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Source support: Explicit
- en.wikipedia.orghttps://en.wikipedia.org/wiki/Domestication_theoryverified
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