Understanding by Design, UbD
Updated 2026-08-05
INTRODUCTION
English translation pending.
CORE DEFINITION
A framework developed by Grant Wiggins and Jay McTighe in Understanding by Design, published and revised. Its core proposition inverts the conventional sequence of textbook, then teaching, then test: the designer first names the enduring understandings a learner should leave with, then specifies the assessment evidence that would demonstrate those understandings, and only then plans learning activities. The key constraint is that each stage must remain answerable to the previous one, so an activity that produces no specified evidence is a candidate for removal.
SCAFFOLDING EFFECT
Reduce cognitive load
- Outcome first: write the result the audience should carry away before choosing any activity. - Evidence second: name the observable proof that the result was achieved. - Activity last: select only the exercises that generate that evidence, and cut the rest.
Anchor fast decisions
Designing forward from available activities lets the medium dictate the goal, because once a workshop or a lesson is built it acquires its own justification. Reversing the order removes that anchor: the intended result constrains what counts as evidence, and the evidence constrains which activities are admissible. Each later decision is then tested against an earlier commitment rather than against convenience, which keeps the whole design pointed at a single outcome.
MINIMUM ACTION
In progress 0/1Practice this model in one real situation:
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Source support: Explicit
- en.wikipedia.orghttps://en.wikipedia.org/wiki/Understanding_by_Designverified
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