Goal, Motivation, Conflict
Updated 2026-08-04
INTRODUCTION
English translation pending.
CORE DEFINITION
A scene-construction framework popularized for fiction and screen writers by Debra Dixon's GMC, with roots in Lajos Egri's argument that character is revealed through purposeful action. Its core proposition is that every character in every scene must have a goal, a motivation for wanting it, and a conflict that blocks it. The key qualifier is that all three must be present at once and visible in the scene itself; a goal recorded only in the author's notes does no narrative work. It is a diagnostic, not a plotting formula.
SCAFFOLDING EFFECT
Reduce cognitive load
- Scene Autopsy: Check each scene for a visible want, a reason, and an obstacle before rewriting prose. - Zombie Test: If a character has no goal, cut the scene or give them one immediately. - Motivation Depth: Ask why they want it until the answer explains behavior you can dramatize.
Anchor fast decisions
Tension comes from a gap between a desired state and a blocked path. A goal alone produces no gap, and a conflict alone produces noise without direction. Pairing them lets the audience infer character from choices made under pressure, which is why motivation must be legible: it tells us which obstacles register as real costs. Remove any leg and the scene either wanders or becomes mechanical.
MINIMUM ACTION
In progress 0/1Practice this model in one real situation:
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Source support: Explicit
- journals.sagepub.comhttps://journals.sagepub.com/doi/10.1177/1948550616679237verified
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