Design Patterns
Version 1.0.0 · Updated 2026-07-30
CORE DEFINITION
Proposed by Christopher Alexander and popularized by the Gang of Four. It summarizes a set of common, reusable solutions (such as Singleton pattern, Factory pattern) for recurring problems in software development.
SCAFFOLDING EFFECT
Reduce cognitive load
- Experience routinization: Don't reinvent the wheel. When solving a problem, first search for existing mature "design patterns". This is a shortcut from novice to expert.
Anchor fast decisions
Reusable, time-tested "problem-solution" templates: for recurring situations in software design, provide proven structures and role assignments, making communication more efficient and changes more stable. GoF categorizes them into creational, structural, and behavioral patterns.
MINIMUM ACTION
In progress 0/4Practice this model in one real situation:
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Source support: Explicit
- en.wikipedia.orghttps://en.wikipedia.org/wiki/Design_Patternsverified
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