Uses and Gratifications
Version 1.0.0 · Updated 2026-07-30
CORE DEFINITION
Audiences are not passive recipients but active users. They choose media to satisfy their specific needs (e.g., watching news for conversation topics, watching dramas to escape, watching live streams for companionship).
SCAFFOLDING EFFECT
Reduce cognitive load
- Reverse needs: When creating content, don't ask "What do I want to say?" but "What do users want to use my content for?" Is it to kill time? Or to seek identity?
Anchor fast decisions
This theory views audiences as purposeful, active agents: people actively select media content based on their psychological and social needs (cognitive, affective, social integrative, escapist, companionship, etc.). Media use is a cycle of "needs → expectations → selection → gratification/non-gratification." Audiences are not containers to be filled but active constructors of meaning.
MINIMUM ACTION
In progress 0/4Practice this model in one real situation:
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Source support: Explicit
- en.wikipedia.orghttps://en.wikipedia.org/wiki/Uses_and_gratifications_theoryverified
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